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Can't get LUTs to work

PostPosted: Sat Aug 17, 2019 3:58 am
by EvolverInteractive
That's just it. I can't seem to get LUTs to work. I thought it was Unreal and they use a texture LUT. Then I was like okay, I'll just use a .cube LUT instead like normal. hmmm no change.

Re: Can't get LUTs to work

PostPosted: Thu Aug 29, 2019 2:12 pm
by ChrisHekman
This has been fixed. Will be part of the next build.

Re: Can't get LUTs to work

PostPosted: Tue Sep 03, 2019 3:39 pm
by ChrisHekman
This is now fixed in the latest release.

Re: Can't get LUTs to work

PostPosted: Wed Sep 11, 2019 7:04 am
by EvolverInteractive
Working great,
If it is pre-loaded in a scene it, needs to be unloaded and loaded again. But hey it works.

Re: Can't get LUTs to work

PostPosted: Wed Sep 11, 2019 2:32 pm
by ChrisHekman
EvolverInteractive wrote:Working great,
If it is pre-loaded in a scene it, needs to be unloaded and loaded again. But hey it works.


Great :)

What do you mean with pre-loaded?

Re: Can't get LUTs to work

PostPosted: Thu Sep 12, 2019 6:43 pm
by EvolverInteractive
What I mean by pre-loaded is when I jump back into a scene or project the the LUT has already been applied. It's in the slot as selected but for some reason not work. So I have to select another LUT and then go back to the one I had already used. Then it works. So in short. If you save the scene with a LUT you have reload the same LUT for it to work again.

Re: Can't get LUTs to work

PostPosted: Wed Sep 25, 2019 3:34 pm
by ChrisHekman
This issue has been fixed in the latest build.