Hello,
I'd like to Separate my Character as a separate render layer, but in Unreal the "OctaneObjectLayer component" is empty if I add it to a skeletal mesh (Works perfectly if attach to a StaticMesh).
Also another related Bugreport here:
Unreal Sequencer (fbx) Orbx export doesn't give the Object Layer outputs if I load the orbx in Standalone, Alembic export does. Even if I attach manually an "Object Layer Map" node after the Fbx Geo Group in Standalone, it still doesn't give a single objlayer input, again Alembic works fine.
Because of this reason I have to export my animations as Alembic, but can't separate my characters, unless i export them as separate alembic caches, which is a Time consuming process, furthermore i want to iterate on it very often in Unreal.
Edit: it seems like when I assign obj-layer infos i cannot edit (on skeletal meshes or on blueprints with static meshes, eg. the default unreal skybox bp), Octane gives back a generic static meshes layerinfo, and a skeletal meshes layer info in Standalone after I export it to orbx.