Ue 4.25 - v0.37: ObjectLayer not working on Skeletal Meshes

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Ue 4.25 - v0.37: ObjectLayer not working on Skeletal Meshes

Postby PeterBikki » Fri Jul 03, 2020 10:34 am

PeterBikki Fri Jul 03, 2020 10:34 am
Hello,

I'd like to Separate my Character as a separate render layer, but in Unreal the "OctaneObjectLayer component" is empty if I add it to a skeletal mesh (Works perfectly if attach to a StaticMesh).


Also another related Bugreport here:
Unreal Sequencer (fbx) Orbx export doesn't give the Object Layer outputs if I load the orbx in Standalone, Alembic export does. Even if I attach manually an "Object Layer Map" node after the Fbx Geo Group in Standalone, it still doesn't give a single objlayer input, again Alembic works fine.

Because of this reason I have to export my animations as Alembic, but can't separate my characters, unless i export them as separate alembic caches, which is a Time consuming process, furthermore i want to iterate on it very often in Unreal.


Edit: it seems like when I assign obj-layer infos i cannot edit (on skeletal meshes or on blueprints with static meshes, eg. the default unreal skybox bp), Octane gives back a generic static meshes layerinfo, and a skeletal meshes layer info in Standalone after I export it to orbx.
PeterBikki
 
Posts: 12
Joined: Tue Jun 23, 2020 9:01 am

Re: Ue 4.25 - v0.37: ObjectLayer not working on Skeletal Meshes

Postby ChrisHekman » Mon Jul 06, 2020 1:28 pm

ChrisHekman Mon Jul 06, 2020 1:28 pm
PeterBikki wrote:Hello,

I'd like to Separate my Character as a separate render layer, but in Unreal the "OctaneObjectLayer component" is empty if I add it to a skeletal mesh (Works perfectly if attach to a StaticMesh).


Also another related Bugreport here:
Unreal Sequencer (fbx) Orbx export doesn't give the Object Layer outputs if I load the orbx in Standalone, Alembic export does. Even if I attach manually an "Object Layer Map" node after the Fbx Geo Group in Standalone, it still doesn't give a single objlayer input, again Alembic works fine.

Because of this reason I have to export my animations as Alembic, but can't separate my characters, unless i export them as separate alembic caches, which is a Time consuming process, furthermore i want to iterate on it very often in Unreal.


Edit: it seems like when I assign obj-layer infos i cannot edit (on skeletal meshes or on blueprints with static meshes, eg. the default unreal skybox bp), Octane gives back a generic static meshes layerinfo, and a skeletal meshes layer info in Standalone after I export it to orbx.


The issue has been fixed for skeletal meshes.
Ill check later if it can be added for blueprinted objects.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
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Re: Ue 4.25 - v0.37: ObjectLayer not working on Skeletal Meshes

Postby PeterBikki » Mon Jul 06, 2020 1:49 pm

PeterBikki Mon Jul 06, 2020 1:49 pm
Thanks Chris, you Rock!
PeterBikki
 
Posts: 12
Joined: Tue Jun 23, 2020 9:01 am

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