Octane 2020.1 For Unreal Engine - v0.40

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Re: Octane 2020.1 For Unreal Engine - v0.40

Postby oisilener1982 » Wed Oct 07, 2020 12:46 pm

oisilener1982 Wed Oct 07, 2020 12:46 pm
Image

GPU: RTX 3080
Processor Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 4.00 GHz
Installed RAM 24.0 GB
System type 64-bit operating system, x64-based processor
UNreal Engine 4.25
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Re: Octane 2020.1 For Unreal Engine - v0.40

Postby Renbry » Mon Oct 12, 2020 2:30 pm

Renbry Mon Oct 12, 2020 2:30 pm
Hi Chris,

Thanks for the replay re: virtual textures. Would it ever be possible to parse the VT texture source index and translate those textures out ? i mean, i don't expect Octane to directly render from UE4's VT database but is the possibility exposed to translate out the source textures ? if so this let's me work in VT mode in UE4 but still have Octane churn on the original textures (even if it means out of core)

This would be a workflow improvement while we're still navigating the pros/cons of UE4/Octane and Brigade soon and where it makes the most sense to use each offering. We're still using VR for lots of workflow but i'm trying to build a path out to Octane without needing to build a project specifically for Octane. Appreciate your work a lot !

Thanks,
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Re: Octane 2020.1 For Unreal Engine - v0.40

Postby ChrisHekman » Tue Oct 13, 2020 1:54 pm

ChrisHekman Tue Oct 13, 2020 1:54 pm
Renbry wrote:Hi Chris,

Thanks for the replay re: virtual textures. Would it ever be possible to parse the VT texture source index and translate those textures out ? i mean, i don't expect Octane to directly render from UE4's VT database but is the possibility exposed to translate out the source textures ? if so this let's me work in VT mode in UE4 but still have Octane churn on the original textures (even if it means out of core)

This would be a workflow improvement while we're still navigating the pros/cons of UE4/Octane and Brigade soon and where it makes the most sense to use each offering. We're still using VR for lots of workflow but i'm trying to build a path out to Octane without needing to build a project specifically for Octane. Appreciate your work a lot !

Thanks,


I'll see what i can do.
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Re: Octane 2020.1 For Unreal Engine - v0.40

Postby ChrisHekman » Tue Oct 13, 2020 2:04 pm

ChrisHekman Tue Oct 13, 2020 2:04 pm
oisilener1982 wrote:GPU: RTX 3080
Processor Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 4.00 GHz
Installed RAM 24.0 GB
System type 64-bit operating system, x64-based processor
UNreal Engine 4.25



Could you scroll down and see if there are errors that arnt about A_REST_MATRIX
Do simple scenes also not work?
And could you change the rendertarget from "DeMain" to "Main" in the unreal viewport?
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Re: Octane 2020.1 For Unreal Engine - v0.40

Postby ChrisHekman » Mon Oct 26, 2020 2:04 pm

ChrisHekman Mon Oct 26, 2020 2:04 pm
oisilener1982 wrote:[/img]

GPU: RTX 3080
Processor Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 4.00 GHz
Installed RAM 24.0 GB
System type 64-bit operating system, x64-based processor
UNreal Engine 4.25



For 30XX cards, make sure to use a NVIDIA Studio driver with version at least 451 on Windows
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Re: Octane 2020.1 For Unreal Engine - v0.40

Postby mrfactory » Thu Nov 12, 2020 9:37 am

mrfactory Thu Nov 12, 2020 9:37 am
Hello Chris, is there a way of baking in UE4, with baking IDs like we do in other DCC apps?

I can import baked orbx, but don't find where i can change the object id.

If not what are the plans of supporting baking, will it be Brigade Lightmaps?

Best
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Re: Octane 2020.1 For Unreal Engine - v0.40

Postby ChrisHekman » Thu Nov 12, 2020 2:54 pm

ChrisHekman Thu Nov 12, 2020 2:54 pm
Could you explain what you mean by importing a baked orbx?

There are plans for lightmapping, but they were hold off to see how unreals GPU lightmapper will do.

You can change object id's by adding a octane object layer component to an unreal component.
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Re: Octane 2020.1 For Unreal Engine - v0.40

Postby yahyanawir » Wed Dec 02, 2020 4:21 pm

yahyanawir Wed Dec 02, 2020 4:21 pm
Same here, I did not work. I am using unreal 4.25.3 RTX 2070 super .

My GPU is not detected when I opened octane prefrence

https://ibb.co/G7SDfQN

https://ibb.co/7GLv3nS

https://ibb.co/PTJZY4R
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Re: Octane 2020.1 For Unreal Engine - v0.40

Postby yahyanawir » Wed Dec 02, 2020 4:26 pm

yahyanawir Wed Dec 02, 2020 4:26 pm
ChrisHekman wrote:
oisilener1982 wrote:Octane for Unreal does not Render even if I wait for a Long time (Link Above)
Unreal Engine 4.25


Could you provide the octane logs?

- Go to the unreal main toolbar
- Click the octane dropdown arrow and select "OctaneGUI"
- In the OctaneGUI, go to windows and select "Create log window"



I also could not render using octane in Unreal Engine. I am using RTX 2070 super, unreal 4.25.3

https://ibb.co/6NGJ0N4

https://ibb.co/SnQX2W0

https://ibb.co/N2zw60q
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Re: Octane 2020.1 For Unreal Engine - v0.40

Postby ChrisHekman » Fri Dec 04, 2020 4:06 pm

ChrisHekman Fri Dec 04, 2020 4:06 pm
yahyanawir wrote:
ChrisHekman wrote:
oisilener1982 wrote:Octane for Unreal does not Render even if I wait for a Long time (Link Above)
Unreal Engine 4.25


Could you provide the octane logs?

- Go to the unreal main toolbar
- Click the octane dropdown arrow and select "OctaneGUI"
- In the OctaneGUI, go to windows and select "Create log window"



I also could not render using octane in Unreal Engine. I am using RTX 2070 super, unreal 4.25.3

https://ibb.co/6NGJ0N4

https://ibb.co/SnQX2W0

https://ibb.co/N2zw60q



Your cuda driver is to low. You should update to the latest nvidia drivers.
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