Changes:
- Temporarily added Unreal 4.23 support back in.
The sith rule of two will still apply in the future, which means I will aim to keep the last two versions of unreal supported
Fixes:
- RenderTargetActors now behave correctly when going in and out PIE
- Fixed issue where rendertarget camera could not be changed during PIE mode
- Octane scenetime is now correct when sequencer orbx export has a custom (non-zero) start frame.
- OctaneRenderTargetActor settings are now correctly reset when exiting PIE
- OctaneRenderTargetActor settings are now correctly reset when sequencer finishes
- Rendertarget changes now dirty the scene (this will trigger a save request from unreal when exiting or closing a level)
- Focal length is now greyed out when set by the camera or viewport
- Hide actor in game now works correctly
- Fixed alpha texture bug
- Fixed alpha textures not working after exporting to orbx
- Reduced alpha textures memory footprint significantly
- Fixed empty transform UV pin bug for converted materials from orbx files
- Octane Alpha Nodes now correctly use the alpha channel of the connected unreal texture
UE 4.25
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_25.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_25.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_25.exe
UE 4.24
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_24.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_24.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_24.exe
UE 4.23
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe