Octane 2020.1 For Unreal Engine - v0.35: Unreal 4.25

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Octane 2020.1 For Unreal Engine - v0.35: Unreal 4.25

Postby ChrisHekman » Thu May 21, 2020 3:37 pm

ChrisHekman Thu May 21, 2020 3:37 pm
Last edited by ChrisHekman on Fri Jun 12, 2020 11:50 am, edited 1 time in total.
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Re: Octane 2020.1 For Unreal Engine - v0.35: Unreal 4.25

Postby adamnerva » Thu May 21, 2020 11:54 pm

adamnerva Thu May 21, 2020 11:54 pm
Thank you!
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Re: Octane 2020.1 For Unreal Engine - v0.35: Unreal 4.25

Postby natemac00 » Tue May 26, 2020 1:51 pm

natemac00 Tue May 26, 2020 1:51 pm
What’s the status on using Octane file in an actual project for UE, even just baked textures?

Currently we build our designs in C4D and render with the Octane Engine, but if the client wants something a little more interactive (but also still renders) we now have to recreate the materials as C4D materials do that they will import into UE4. At this point we are working in two C4D project files. Octane Beauty file and a C4D to UE4 file.

Does anyone have a better workflow for this?
______________
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Re: Octane 2020.1 For Unreal Engine - v0.35: Unreal 4.25

Postby ChrisHekman » Tue May 26, 2020 2:18 pm

ChrisHekman Tue May 26, 2020 2:18 pm
natemac00 wrote:What’s the status on using Octane file in an actual project for UE, even just baked textures?

Currently we build our designs in C4D and render with the Octane Engine, but if the client wants something a little more interactive (but also still renders) we now have to recreate the materials as C4D materials do that they will import into UE4. At this point we are working in two C4D project files. Octane Beauty file and a C4D to UE4 file.

Does anyone have a better workflow for this?


Have you tried import orbx or import orbx as proxy?
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Re: Octane 2020.1 For Unreal Engine - v0.35: Unreal 4.25

Postby natemac00 » Tue May 26, 2020 3:43 pm

natemac00 Tue May 26, 2020 3:43 pm
ChrisHekman wrote:
natemac00 wrote:What’s the status on using Octane file in an actual project for UE, even just baked textures?

Currently we build our designs in C4D and render with the Octane Engine, but if the client wants something a little more interactive (but also still renders) we now have to recreate the materials as C4D materials do that they will import into UE4. At this point we are working in two C4D project files. Octane Beauty file and a C4D to UE4 file.

Does anyone have a better workflow for this?


Have you tried import orbx or import orbx as proxy?


With one of those options can I package a project?
______________
Nate Mac - Chicago, IL
Cinema 4D R21.059 | Octane 2019.5
Main: '13 Mac Pro | 10.13.6(17G7024) | 2.7GHz 12-core | 64GB | eGPU Gigabyte Aorus GTX1080
Slaves: 4x GTX 980 Ti | 2x RTX 2070 Super | GTX 1080 | GTX 1070 | GTX 1070Ti
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Re: Octane 2020.1 For Unreal Engine - v0.35: Unreal 4.25

Postby Ezy_N » Fri Jul 24, 2020 11:07 pm

Ezy_N Fri Jul 24, 2020 11:07 pm
Has anyone got the orbx import/proxy to work? I seem to be able to import my orbx file by both methods (exported from C4D) but nothing appears in the viewport.
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