StyleMarshal wrote:Both FBX/SkinnedMesh morphtargets and alembic geometry cache should work.
Yes , works fine here.
Chris did you have taken a look to the new Groom System in UE4.25?
Do you think it will be possible to render in Octane Plugin in the future ?
Full body test here :
Octane does support hair rendering, and unreal hair system seems similar.
We are definitely interested in supporting it.