Octane 2019 For Unreal Engine - v0.28: Unreal 4.24

Forums: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24
Sub forum for plugin releases

Moderator: ChrisHekman

Octane 2019 For Unreal Engine - v0.28: Unreal 4.24

Postby ChrisHekman » Tue Dec 17, 2019 5:04 pm

ChrisHekman Tue Dec 17, 2019 5:04 pm
Octane for Unreal Engine 0.28
Changes:
  • Added Unreal 4.24 support

Fixes:
  • Undid change that made directional light conversion to bright.

Notes:
  • This update only makes Octane for Unreal Engine available for 4.24. It does not implement new Unreal 2.24 features
UE 4.24
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_24.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_24.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_24.exe

UE 4.23
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Last edited by ChrisHekman on Mon Jan 13, 2020 3:22 pm, edited 1 time in total.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
Posts: 969
Joined: Wed Jan 18, 2017 3:09 pm

Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24

Postby natemac00 » Tue Dec 17, 2019 6:09 pm

natemac00 Tue Dec 17, 2019 6:09 pm
I just wanted to check, this plugin only allows us to use Octane Render in the Editor, we can't package a game using Octane, correct?
______________
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
natemac00
Licensed Customer
Licensed Customer
 
Posts: 250
Joined: Mon Feb 22, 2016 3:45 pm

Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24

Postby ChrisHekman » Tue Dec 17, 2019 6:16 pm

ChrisHekman Tue Dec 17, 2019 6:16 pm
natemac00 wrote:I just wanted to check, this plugin only allows us to use Octane Render in the Editor, we can't package a game using Octane, correct?


Correct, the plugin is editor only at the moment.
But we are looking into lightbaking/materialbaking features that can be used in packaged form.

What is it that you would like to do with octane packaged into a game?
ChrisHekman
OctaneRender Team
OctaneRender Team
 
Posts: 969
Joined: Wed Jan 18, 2017 3:09 pm

Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24

Postby natemac00 » Tue Dec 17, 2019 6:20 pm

natemac00 Tue Dec 17, 2019 6:20 pm
ChrisHekman wrote:
natemac00 wrote:I just wanted to check, this plugin only allows us to use Octane Render in the Editor, we can't package a game using Octane, correct?


Correct, the plugin is editor only at the moment.
But we are looking into lightbaking/materialbaking features that can be used in packaged form.

What is it that you would like to do with octane packaged into a game?


We are currently building VR (Oculus Quest) Walkthoughs for our clients. So it's all baked lighting for the most part which would be great to be able to preview the design in Cinema 4D and orbx-it right into Unreal.
______________
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
natemac00
Licensed Customer
Licensed Customer
 
Posts: 250
Joined: Mon Feb 22, 2016 3:45 pm

Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24

Postby EvolverInteractive » Wed Dec 18, 2019 11:38 am

EvolverInteractive Wed Dec 18, 2019 11:38 am
For the lightbaking, you don't need Octane to packaged.
If you want to light bake right now you can download the Luoshuang's GPULightmass for Unreal or use Vray lightbaking also. For both keep your light maps under 1024 and you'll be good. They are memory limited. Your using a quest, so 512x512 or less. Vray is faster but Luoshuang's is free.
EvolverInteractive
Licensed Customer
Licensed Customer
 
Posts: 130
Joined: Thu Dec 27, 2018 7:31 am

Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24

Postby HRHBG » Tue Jan 07, 2020 10:44 pm

HRHBG Tue Jan 07, 2020 10:44 pm
Hi~ The position of cinecamera is fixed, even if I already made some keyframes and play the sequencer.
HRHBG
Licensed Customer
Licensed Customer
 
Posts: 24
Joined: Tue Jan 07, 2020 12:01 pm

Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24

Postby StyleMarshal » Wed Jan 08, 2020 8:23 pm

StyleMarshal Wed Jan 08, 2020 8:23 pm
Having the same problem like "HRHBG" , that keyframed camera animation in sequencer doesn't render the cam animation with Octane 0.27 and 0.28.
With 0.26 it works.
StyleMarshal
Licensed Customer
Licensed Customer
 
Posts: 34
Joined: Sun May 06, 2012 2:10 pm

Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24

Postby AndyWei » Thu Jan 09, 2020 2:33 am

AndyWei Thu Jan 09, 2020 2:33 am
I just used the plugin recently,As I know it now the plugin does not support engine particle and terrain systems .so I want to know will plugins be supported later?
AndyWei
 
Posts: 1
Joined: Thu Jan 02, 2020 7:21 am

Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24

Postby ChrisHekman » Thu Jan 09, 2020 10:56 am

ChrisHekman Thu Jan 09, 2020 10:56 am
AndyWei wrote:I just used the plugin recently,As I know it now the plugin does not support engine particle and terrain systems .so I want to know will plugins be supported later?


Landscape/Terrain is in the works. We are looking into particles.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
Posts: 969
Joined: Wed Jan 18, 2017 3:09 pm

Re: Octane 2019 For Unreal Engine - v0.28: Unreal 4.24

Postby HRHBG » Thu Jan 09, 2020 6:37 pm

HRHBG Thu Jan 09, 2020 6:37 pm
How the VDB animations play or render with sequencer in UE4?
HRHBG
Licensed Customer
Licensed Customer
 
Posts: 24
Joined: Tue Jan 07, 2020 12:01 pm
Next

Return to Releases


Who is online

Users browsing this forum: No registered users and 2 guests

Tue Apr 23, 2024 11:45 am [ UTC ]