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Octane 2019 For Unreal Engine - v0.27: Cloth & Mat Previz

PostPosted: Thu Dec 12, 2019 4:24 pm
by ChrisHekman
Octane for Unreal Engine 0.27
Changes:
  • Added support for Cloth simulation (Uses CPU)
  • Added import options for ORBX import
  • ORBX importing now also convert environment nodes into Atmospheric Fog and Directional Light
  • Added Octane Material to Unreal Material conversion.
    *Added as orbx import option, and is an option available in the Octane Material Editor
    *This is a partial conversion intended for pre-viz and not a intended to perform 100% conversion

Fixes:
  • Fixed crash when exporting renderpasses
  • Fixed issue with 3rd party apps (iClone) setting skeletalmeshes to dirty even when nothing changed
  • Fixed orbx import crash when model could not be properly imported

UE 4.23
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe

UE 4.22
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe

Re: Octane 2019 For Unreal Engine - v0.27: Cloth & Mat Previz

PostPosted: Thu Dec 12, 2019 6:36 pm
by reytan
HI

Do you have an estimation when an UE 4.24 version will be available?

Re: Octane 2019 For Unreal Engine - v0.27: Cloth & Mat Previz

PostPosted: Fri Dec 13, 2019 2:36 pm
by ChrisHekman
reytan wrote:HI

Do you have an estimation when an UE 4.24 version will be available?


Working on it. Hopefully before the end of this year.

Re: Octane 2019 For Unreal Engine - v0.27: Cloth & Mat Previz

PostPosted: Fri Dec 13, 2019 2:58 pm
by EvolverInteractive
Thanks for your hard work, and being active on the Forum also. I don't know how many people are working on it, but trying to keep up with Unreal and the constant updates every quarter is an insane task.

Re: Octane 2019 For Unreal Engine - v0.27: Cloth & Mat Previz

PostPosted: Sat Dec 14, 2019 12:14 am
by mrfactory
Hello Chris

Thanks for the new features. I'm very excited with all new things and things to come.

Question. Is it posible to get the render image from a render target as an UE4 image map or texture, so that I can see dynamically updating the render of the baking camera, the idea is to create a UE4 material with that texture (the render of the baking camera)

I can bake a whole scene in a single texture, but it would be perfect if I change the ORBX Scene light interacting in real time, for example (I mean the ORBX scene for UE4), it update the baking so that I bake the UE4 scene in realtime. What I change in the Octane Zone, affect in the UE4 zone.

To get there, I need the render target image to apear as UE4 Texture or RGB Image.

Is it possible to do that?

This very good for updating lights in virtual production, for example, I can see dynamically the progress in the Previs UE4 part, but with the baking of Octane Render.

Thanks for all.