Chris, here is a quick example:
1) I create an Orbx in Octane on primitive with a number grid material, set with default material Transform Value
2) I import in as ORBX from Standalone to plugin, so far so good
3) I likewise (a) copy the material from that ORBX and create into a new Octane material.
I then (b) apply that material to a primitive cube in UE4
The grid texture is scaled differently when applied to the cube, and it inversed for some reason. In any event, it is not sitting on the UE4 cube the same as it is sat on the ORBX's Standalone Primitive cube
4) If I try to adjust with transform values, I can't modify the material, except for Translation-X.
And Translation-X only works when scaled up....
But then it's still inversed, and I can't rotate it, so it's screwy
******
What I would like to happen is have the material sit same if the mesh has the same shape, even if scale is different.
THX!
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