Changes:
- Upgraded to Octane 2019.1 Stable
- Added new OctaneObjectLayerComponent that can be allows the user to set octane ObjectLayer settings for converted unreal components.
Works on StaticMeshComponent, LightComponent, USkinnedMeshComponent, UInstancedStaticMeshComponent - It is now possible to extract rendertargets from ORBX proxy components and turn them into OctaneRenderTargetActors.
- OctaneRenderTargetActor is now blueprintable and Render can be called from blueprints
- Added blueprint support for OctaneObjectLayerComponents
- PerIinstanceRandom is now partially supported. (Does not use a random seed)
- Added Subsurface/Transmission to foliage materials
Fixes:
- Octane Sequencer now consistently denoises frames
- Fixed a crash caused by virtual textures
- Added error popups to Octane Sequencer for when Octane is not active, there is no active rendertarget, or there is no camera or film node on the rendertarget.
- LUT files are now correctly applied when loading a scene
- Fixed IES light crash that happend when reloading the same scene
- Fixed an exit crash
- Octane nodes generated during unreal conversion, now have better naming reflecting where they came from in unreal.
UE 4.23
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
UE 4.22
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe