NorbertS wrote:I've done a quick test.
Start a fresh new project. Create a camera animation in sequencer.
Follow same steps as I have before, render out sequence, and it worked.
The only difference being, the Unreal viewport was open, and the camera in the viewport was set to the camera that I wanted to render out.
I went back to my original project, opened Unreal viewport, set camera to the camera i wanted to render out, and it worked.
I tend to close the Unreal viewport for optimization as it does take up memory when open. I assumed that it was safe to do so as it wasn't mentioned it the steps required to render out a sequence.
This now works for me, perhaps it would be ideal to add this into the step so that others who experience the same issue could resolve it quickly? Or maybe this is a well known thing and i just overlooked it
J583 wrote:For anyone out that still has the issue of level sequencer rendering only the first frame. I am using Unreal 22.
- Click on OctaneRenderTarget from your world outliner
- Go to Camera Mode and select Viewport instead of Selected camera
For some reason if your camera mode is switched to selected camera, it wouldnt render the camera animation.
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