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Octane 2019 For Unreal Engine - 0.21

PostPosted: Tue Sep 03, 2019 3:27 pm
by ChrisHekman
Changes:
  • Added Unreal Sequencer support
    Two versions have been added.
    An integrated version that adds the octane render results to the unreal postprocess pipeline (Similar to how viewport rendering works)
    And a octane render version that outputs the octane render results and can active render passes for compositing.
  • Upgraded to 2019.1.RC5
  • Added additional CineCamera Support (Apature, resolution, fov, fstop)
  • Added Time support for materials, allowing material animations. (Only active during sequencer)
  • Added Octane Plugin Settings. Currently it exposes material conversion settings.

Fixes:
  • Fixed progressively slower mesh component loading
  • Fixed crash that happened when using substance materials
  • Fixed rare light component crash
  • Fixed skeleton mesh component bug on reloading scene
  • LUT files are no longer empty when loaded from .cube
  • Transparent materials are no longer a little bit rough by default
  • Fixed issue with roughness conversion
  • Switching node type now correctly updates material node graph

Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe

Re: Octane 2019 For Unreal Engine - 0.21

PostPosted: Tue Sep 03, 2019 4:18 pm
by villagefeatures
I want to thank you all for the great work you are doing on the unreal plugin. The speed of development and fixing of bugs is really commendable.

Re: Octane 2019 For Unreal Engine - 0.21

PostPosted: Wed Sep 04, 2019 1:59 pm
by StyleMarshal
Thank you for the Update, works fine so far.
Question : Is it possible to render "Animated ORBX" with sequencer ? ( Because I don't get it )

Re: Octane 2019 For Unreal Engine - 0.21

PostPosted: Wed Sep 04, 2019 2:04 pm
by ChrisHekman
StyleMarshal wrote:Thank you for the Update, works fine so far.
Question : Is it possible to render "Animated ORBX" with sequencer ? ( Because I don't get it )


Do you mean exporting a sequencer animation to orbx? or do you mean animating a loaded orbx with sequencer?

Re: Octane 2019 For Unreal Engine - 0.21

PostPosted: Wed Sep 04, 2019 2:43 pm
by StyleMarshal
I did export an animated ORBX file with C4d ( Alembic ORBX ).
No problem to render it with batch render in Stand Alone ( ORBX Animation worx fine ).
Imported it to Unreal with ORBX Importer , did a camera animation with sequencer , camera animation renders fine but the ORBX animation from C4d doesn't move , stays in place .
Also in Unreal Octane Gui , the ORBX Animation works fine.

Re: Octane 2019 For Unreal Engine - 0.21

PostPosted: Wed Sep 04, 2019 2:55 pm
by ChrisHekman
StyleMarshal wrote:I did export an animated ORBX file with C4d ( Alembic ORBX ).
No problem to render it with batch render in Stand Alone ( ORBX Animation worx fine ).
Imported it to Unreal with ORBX Importer , did a camera animation with sequencer , camera animation renders fine but the ORBX animation from C4d doesn't move , stays in place .
Also in Unreal Octane Gui , the ORBX Animation works fine.


Ah that was an oversight. Ill see if i can make a quick hotfix build. shouldnt take long.

Re: Octane 2019 For Unreal Engine - 0.21

PostPosted: Wed Sep 04, 2019 3:02 pm
by StyleMarshal
Super , thanx for the quick answer and hotfix :-)

Re: Octane 2019 For Unreal Engine - 0.21

PostPosted: Wed Sep 04, 2019 5:50 pm
by solomon
rendering sequences doesn't seem to be working..

Re: Octane 2019 For Unreal Engine - 0.21

PostPosted: Wed Sep 04, 2019 6:12 pm
by ChrisHekman
solomon wrote:rendering sequences doesn't seem to be working..


Could you give more information?

Re: Octane 2019 For Unreal Engine - 0.21

PostPosted: Wed Sep 04, 2019 8:38 pm
by solomon
ChrisHekman wrote:
solomon wrote:rendering sequences doesn't seem to be working..


Could you give more information?


when rendering, it seems like UE is not giving Octane time to complete the rendering of the frame, so when you render, it comes out as grainy sequences but without the complete animation