Octane 2022.1 for Unreal Engine - 0.66: Lights Improvements

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Octane 2022.1 for Unreal Engine - 0.66: Lights Improvements

Postby ChrisHekman » Wed Mar 15, 2023 2:02 pm

ChrisHekman Wed Mar 15, 2023 2:02 pm
Octane for Unreal Engine

Changes:
  • Materials: Improved custom user code conversion from HLSL to OSL
  • Lights: Light Radius no longer affects the lightfunction
  • Lights: Light Radius no longer affects IES on lights (no longer becomes blurry as radius increases)
  • Lights: Light Radius no longer increases light attenuation range
  • Lights: Light function and IES now work the same in octane as in unreal on rect lights
  • Export: Fixed texture flipping issue when exporting to ORBX/OCS
  • Textures: Fixed incorrect texture copy when loading rare texture type with RGBA F16 format
  • Geometry: Text rendering components now have correct transformations
  • Geometry: Text rendering is now updated correctly when settings change
  • Stability: Fixed crash that happens when exporting and having a rendertargetactor component selected in the detailsview


UE 5.1
Studio+ Installer: https://www.otoyserver.com/unrealengine ... _UE5_1.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_1.exe

UE 5.0
Studio+ Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
ChrisHekman
OctaneRender Team
OctaneRender Team
 
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