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How OR compares to Lumen

PostPosted: Sun May 28, 2023 10:45 am
by geoyeo
Hi folks,

using octane render for many years now I was looking for reasons to use OR in Unreal Engine.

I can not find any recourses or examples of how it compares to Lumen and native path tracer especially with the 5.2 which PT supports nanite meshes.

Are there any examples, readings or arguments of why to get benefit quality wise, speed wise etc, from Octane plug-in inside UE5?

Re: How OR compares to Lumen

PostPosted: Fri Jun 09, 2023 6:18 am
by geoyeo
I suppose is a hard argument :)

Re: How OR compares to Lumen

PostPosted: Tue Jun 13, 2023 3:34 pm
by tseidl
found this interesting as a basic comparison-
https://www.youtube.com/watch?v=Lj_6H33Lhk8