Changing FBX Camera settings

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Changing FBX Camera settings

Postby spirestudios-octane » Tue Jan 03, 2023 8:48 pm

spirestudios-octane Tue Jan 03, 2023 8:48 pm
I imported an FBX camera that I exported from Unreal to Octane Standalone. How do I change parameters like focus plane or aperture on the imported cameras?
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Re: Changing FBX Camera settings

Postby ChrisHekman » Wed Jan 04, 2023 12:28 pm

ChrisHekman Wed Jan 04, 2023 12:28 pm
Octane has its camera settings on the rendertarget you are using to render. The camera node on your active rendertarget should have aperture and focus plane.
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Re: Changing FBX Camera settings

Postby spirestudios-octane » Fri Jan 06, 2023 12:55 am

spirestudios-octane Fri Jan 06, 2023 12:55 am
Once you bring in an fbx camera and pipe that to the render target all the options for the camera disappears. I found a way by using a lua script in a script node to pull the position and the focal length of the camera and feed that to the position of a thin lens camera node and pipe that into the render target. It's a really janky workaround though.
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