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How do we setup Movie Render Que to submit jobs on the farm?

PostPosted: Wed Dec 14, 2022 5:58 pm
by cturhanspire
I don't see an Octane option in Movie Render Queue. Is there any documentation on how to setup renders using Deadline, or even locally?

Thanks.

Re: How do we setup Movie Render Que to submit jobs on the farm?

PostPosted: Wed Dec 14, 2022 11:48 pm
by frankmci
Don't you have the option to Add to Render Queue in the Render menu? It should be just like any other queued render job.

It's been ages since I used Deadline, but I do remember it being a pain to use with C4D compared to Maya Things may have improved over the last five or six years, though. These days we just use network render and a standard C4D queue on the LAN, if we aren't using Otoy's cloud RNDR.

Re: How do we setup Movie Render Que to submit jobs on the farm?

PostPosted: Thu Dec 15, 2022 7:10 pm
by cturhanspire
No render que option in the Octane menu. Also couldn't find and Octane specific nodes inside Movie Render Que. Desperately need Otoy to tell us if this is possible as we're evaluating Octane for our studio.

Re: How do we setup Movie Render Que to submit jobs on the farm?

PostPosted: Mon Dec 19, 2022 11:03 am
by ChrisHekman
MRQ is not supported at the moment.
Sequencer is supported however, and you can export your animated scene using old method of rendering out sequencer via the Render Movie Settings : https://docs.unrealengine.com/4.26/en-U ... /Overview/

There are three octane output types, of of which exports the scene to orbx, which can then be rendered in standalone or RNDR/ORC

Re: How do we setup Movie Render Que to submit jobs on the farm?

PostPosted: Mon Dec 19, 2022 6:18 pm
by cturhanspire
Thanks Chris, in 5.03 and above, the render button inside the sequencer opens up a movie render que window, so we can't render the old way anymore. It'd be great if you added an Octane render mode inside the MRQ.

Re: How do we setup Movie Render Que to submit jobs on the farm?

PostPosted: Mon Dec 19, 2022 8:13 pm
by cturhanspire
Ah sorry, there is a legacy mode which is what you're talking about I think.

Thanks.