World Position Offset
Posted: Sat Mar 05, 2022 3:03 pm
I'm trying to use a greyscale depth image as a world position offset in the material editor as a way of deforming the mesh (without tesselation) giving an object percieved depth.
It looks fine in Unreal's path tracer and lit modes but Octane isn't picking up the mesh deformation.
Is this a current limitation or should I be doing something in the plugin to enable WPO?
It looks fine in Unreal's path tracer and lit modes but Octane isn't picking up the mesh deformation.
Is this a current limitation or should I be doing something in the plugin to enable WPO?