Landscape material black on render

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Landscape material black on render

Postby joshuamkerr » Mon Feb 21, 2022 5:15 pm

joshuamkerr Mon Feb 21, 2022 5:15 pm
I'm working with a landscape material and a fairly simple material setup (as far as landscapes go). Everything renders correctly in octane until exporting using octane image (not integrated).

When rendering the image material on the landscape turns to black. It looks like the materials get unhooked from the landscape.

Is this a known issue?
joshuamkerr
 
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Re: Landscape material black on render

Postby joshuamkerr » Thu Feb 24, 2022 8:50 am

joshuamkerr Thu Feb 24, 2022 8:50 am
Just a quick update on this I can get the landscape to render with plugin version 0_46 in Unreal 4.26 but not in 4.27 using the most recent plugin release. I am yet to test the 4.27 stable release.
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Re: Landscape material black on render

Postby ChrisHekman » Thu Feb 24, 2022 4:45 pm

ChrisHekman Thu Feb 24, 2022 4:45 pm
I found the issue. The fix will be in the next build.
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Re: Landscape material black on render

Postby joshuamkerr » Sat Feb 26, 2022 9:06 am

joshuamkerr Sat Feb 26, 2022 9:06 am
Thanks Chris!

Also I don't suppose you have any plans to support the texture bombing node?
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Re: Landscape material black on render

Postby ChrisHekman » Tue Mar 01, 2022 10:21 am

ChrisHekman Tue Mar 01, 2022 10:21 am
joshuamkerr wrote:Thanks Chris!

Also I don't suppose you have any plans to support the texture bombing node?



Yes, the Texture_Bombing function uses a custom HLSL node, and we are working on supporting custom HLSL nodes.
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Re: Landscape material black on render

Postby joshuamkerr » Mon May 09, 2022 8:31 am

joshuamkerr Mon May 09, 2022 8:31 am
Great news on this mate. Keep up the awesome work.
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Re: Landscape material black on render

Postby Saul56185 » Tue Dec 27, 2022 1:35 am

Saul56185 Tue Dec 27, 2022 1:35 am
color by numberJust a little update on this: I can get the landscape to render in Unreal 4.26 using plugin version 0_46, but not in 4.27 using the most current plugin release. I have not yet tested the 4.27 stable release.
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