Hi Octane Peeps,
In unreal usually you can set an object to 'not visible' but check the hidden shadow box, this way we can have shadows casting from an object that doesn't show in our final render.
I don't see a way to make this work with octane yet. Is there an option in the rendertarget or a way to implemewnt it in GUI?
It would be very useful when using media planes and casting accurate 3d shadows.
All the best
Josh