Having looked through older posts on the topic I had read that Octane is able to use the motion vectors from Unreal's post process volume. So far I can't seem to get any motion blur via this method.
As much as I would like to use Octane standalone my scene is too heavy on the GPU to send across in a ORBX file so really need to get motion blur with octane image renders through the engine.
Is there any word on how to implement this?