Sequencer Motion Blur

Forums: Sequencer Motion Blur
Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

Sequencer Motion Blur

Postby joshuamkerr » Tue Dec 21, 2021 12:15 pm

joshuamkerr Tue Dec 21, 2021 12:15 pm
Having looked through older posts on the topic I had read that Octane is able to use the motion vectors from Unreal's post process volume. So far I can't seem to get any motion blur via this method.

As much as I would like to use Octane standalone my scene is too heavy on the GPU to send across in a ORBX file so really need to get motion blur with octane image renders through the engine.

Is there any word on how to implement this?
joshuamkerr
 
Posts: 60
Joined: Thu Apr 15, 2021 7:25 am

Re: Sequencer Motion Blur

Postby ChrisHekman » Mon Jan 03, 2022 12:33 pm

ChrisHekman Mon Jan 03, 2022 12:33 pm
The "Octane Overlay/Integrated (Image)" mode should be able to do unreal motion blur yes for the final image as it inserts the octane renderresults into unreal before motion blur is applied.
This approach might not work in all situations, and might blur more that it correct.

Exporting to ORBX is the best approach though, as it does better motion blur on the whole scene while rendering.
GPU loads should not be an issue. In fact it should be lighter on the GPU when you use the sequencer to export to ORBX, close unreal, and then render your sequence out in standalone.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
Posts: 969
Joined: Wed Jan 18, 2017 3:09 pm

Return to Unreal® Engine


Who is online

Users browsing this forum: No registered users and 8 guests

Sat Apr 20, 2024 4:32 am [ UTC ]