Hi all,
I’ve been using Octane for UE4 and Standalone for about 6 months now, and I have not been able to solve this problem. Octane, both in the plugin and in standalone, does not appear to accept UE4 Spotlights as an acceptable light source. Rectangular, Point and Directional lights all work fine, but spotlights just don’t. This occurs with:
- Behind glass
- isolated with nothing blocking it
- within blueprint
- seperate actor
- any intensity, scale, attenuation radius, cone angle and all other ordinary parameters
- movable, stationary or static
Essentially, every conceivable way and configuration of a spotlight simply has no effect in Octane.
Other details:
UE4.25
Across multiple scenes and projects
All other light types work as expected
This is a significant issue for us, and I have not been able to find any resources that shed light on the matter. Excuse the pun. If anyone has recommendations, questions or needs more information, please leave me a comment. I appreciate any help I can get.
Thanks,
Tim