How to set an object‘s shadow not affecting other things

Forums: How to set an object‘s shadow not affecting other things
Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

How to set an object‘s shadow not affecting other things

Postby onebee13 » Wed Nov 25, 2020 3:21 am

onebee13 Wed Nov 25, 2020 3:21 am
How to set an object‘s shadow not affecting other things? For example ,there is a skymesh ,but i dont want it cast shadow and lighting the scene,how can i set in octane?
onebee13
 
Posts: 7
Joined: Wed Jul 31, 2019 5:35 pm

Re: How to set an object‘s shadow not affecting other things

Postby ChrisHekman » Wed Nov 25, 2020 11:41 am

ChrisHekman Wed Nov 25, 2020 11:41 am
You can add an octane object layer component to your unreal component and set the shadow/camera visibility on that object.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
Posts: 968
Joined: Wed Jan 18, 2017 3:09 pm

Re: How to set an object‘s shadow not affecting other things

Postby crackfox » Wed Nov 25, 2020 8:46 pm

crackfox Wed Nov 25, 2020 8:46 pm
i was wondering about this as well but could not find any info.
can you give a bit more detailed info on how to add unreal layer component do an unreal comp?
i presume this can work with lights too and switch off certain aspects as in other dcc...
crackfox
Licensed Customer
Licensed Customer
 
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

Re: How to set an object‘s shadow not affecting other things

Postby ChrisHekman » Fri Nov 27, 2020 5:06 pm

ChrisHekman Fri Nov 27, 2020 5:06 pm
There is an unreal component called Octane Object Layer Component, you should be able to add it to unreal instances, static meshes, skeletal meshes and lights.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
Posts: 968
Joined: Wed Jan 18, 2017 3:09 pm

Re: How to set an object‘s shadow not affecting other things

Postby crackfox » Fri Nov 27, 2020 11:27 pm

crackfox Fri Nov 27, 2020 11:27 pm
i was wondering where the option was, not experience with unreal. found it under my nose ofcourse.

is there any way to have the light cast shadows but not be visible in volumetric scattering?
crackfox
Licensed Customer
Licensed Customer
 
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

Re: How to set an object‘s shadow not affecting other things

Postby ChrisHekman » Sat Nov 28, 2020 12:16 pm

ChrisHekman Sat Nov 28, 2020 12:16 pm
crackfox wrote:i was wondering where the option was, not experience with unreal. found it under my nose ofcourse.

is there any way to have the light cast shadows but not be visible in volumetric scattering?


I think thats an Octane question. And I suspect that might not be feasible.

Have you thought about placing rectangles that are invisible to the camera between the lights and the volumes? You can do this with the Object Layer component.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
Posts: 968
Joined: Wed Jan 18, 2017 3:09 pm

Re: How to set an object‘s shadow not affecting other things

Postby crackfox » Sat Nov 28, 2020 9:20 pm

crackfox Sat Nov 28, 2020 9:20 pm
thats is a good idea. i will try it, thanks.
crackfox
Licensed Customer
Licensed Customer
 
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

Return to Unreal® Engine


Who is online

Users browsing this forum: No registered users and 4 guests

Tue Apr 16, 2024 5:28 pm [ UTC ]