Movie render pipeline

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Movie render pipeline

Postby theghalwash_forum » Mon Oct 19, 2020 5:38 pm

theghalwash_forum Mon Oct 19, 2020 5:38 pm
Are we going to see octane's render passes exposed in the new movie render pipeline in ue4 ?
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Re: Movie render pipeline

Postby ChrisHekman » Mon Oct 26, 2020 1:17 pm

ChrisHekman Mon Oct 26, 2020 1:17 pm
We currently already support sequencer. You can render out your sequences inside the unreal editor this way.
Which can export all the active octane render passes.

For the movie render pipeline, we might add local render support.
And we are looking into adding remote. We might be able to connect it to RNDR or octane render network clients.
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Re: Movie render pipeline

Postby musab.almarri » Tue Oct 27, 2020 3:03 pm

musab.almarri Tue Oct 27, 2020 3:03 pm
@ChrisHekman , it can render out all render passes ?! , Zdepth and AO ? , How ?! .

Is there going to be like maya render layers , like I can separate the characters in a separate render layer ?

thanks
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Re: Movie render pipeline

Postby musab.almarri » Tue Oct 27, 2020 3:24 pm

musab.almarri Tue Oct 27, 2020 3:24 pm
ok I found render passes .

thanks
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