Octane reads "RGBA" Texture output badly (Workaround)
Posted: Tue Jul 28, 2020 10:24 am
Hi,
Unfortunately Octane (as of 4.25, 0.37)cannot use the RGBA output from a texture sampler node, but with the "old way" of creating a custom float4 works with Octane as shown here:
Hope it helps.
Unfortunately Octane (as of 4.25, 0.37)cannot use the RGBA output from a texture sampler node, but with the "old way" of creating a custom float4 works with Octane as shown here:
Hope it helps.