Octane reads "RGBA" Texture output badly (Workaround)

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Octane reads "RGBA" Texture output badly (Workaround)

Postby PeterBikki » Tue Jul 28, 2020 10:24 am

PeterBikki Tue Jul 28, 2020 10:24 am
Hi,

Unfortunately Octane (as of 4.25, 0.37)cannot use the RGBA output from a texture sampler node, but with the "old way" of creating a custom float4 works with Octane as shown here:

Image

Hope it helps.
PeterBikki
 
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Re: Octane reads "RGBA" Texture output badly (Workaround)

Postby ChrisHekman » Tue Jul 28, 2020 12:22 pm

ChrisHekman Tue Jul 28, 2020 12:22 pm
Found the issue, fix will be in the next build.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
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Re: Octane reads "RGBA" Texture output badly (Workaround)

Postby PeterBikki » Tue Jul 28, 2020 12:23 pm

PeterBikki Tue Jul 28, 2020 12:23 pm
ChrisHekman wrote:Found the issue, fix will be in the next build.


Awesome!
PeterBikki
 
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Joined: Tue Jun 23, 2020 9:01 am

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