i am having hard time with noise in the specular highlights amplified by the dof.
i tried cranking up the samples, which is a bummer because the whole scenes needs pretty low samplecount to look alright, but nothing helps.
hotpix removal cant reach it either but it helps a bit. adaptive sampling makes no difference apparently.
there are a quite a few older posts in different dcc subfori, but i just cant find any solution to fix this.
the size of sun or it intensity isnt excessive, the material is a plain metallic shader,
not sure if its an octane issue or a plugin one...