by ChrisHekman » Mon Apr 20, 2020 10:35 am
ChrisHekman
Mon Apr 20, 2020 10:35 am
At the moment the best way to do this is: exporting your animation to ORBX via the unreal sequencer. Octane calculates the motionvectors during the animated export and saves them to the ORBX output.
Then you can load the ORBX into standalone and render out the motion blurred version.
Alternatively you can import the ORBX file as a Proxy back into unreal, and then render it out with the "Octane Render (Image)" sequencer output. The sequencer should update proxy orbx to the right timeframe during animation.