Hi,
I am trying to get a workflow from SketchUp ->UE4->Octane. In Unreal I can use the Megascans materials and import FBX props, which I can not in SketchUp. From SU->UE4 I am using DataSmith. In UE4 I am using the empty ArchViz scene (with Ray-tracing).
After import the scene looks different than it does in SU->Octane. The sun is over exposing the scene, and it would be nice to have the exposure close to something that will work with the default UE4 environment. That is not a big problem, tho. My main issue now is the glass conversion.
The SU transparent glass (thickness 0,3mm- two faces) works fine in SU->Octane, and I have enough light for interior scenes. After import to UE4 the same glass hardly lets any light enter the room. Of course there is first the SU->UE4 conversion, and then the UE4-Octane conversion, and I am not very good at either UE4 or Octane materials setup, yet.
I tried replacing the window material with the transparent material in the UE Starter Content lib, but it doesn't work well either.
I didn't understand how to override the UE material with an Octane material, The documentation was rather short. (Drag-doping a Octane material in the render view port crashes UE). Can someone explain how that works? Oh, and what material should I use in interiors? The Architectural Glass?
Or, is there a UE material that will work both in UE and Octane?