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Workflow c4d->octane->ue4

PostPosted: Sat Nov 30, 2019 2:05 pm
by lucioing
Hi!
I’m octane for C4d since 2014 and I ‘m very happy.
Now, It’s time to get over.
So, some weeks ago I’ve start to move to UE4 thanks
The Datasmith that make everthing very easy from
Cinema ti Unreal engine.
My question is: how to use the octane plugin for UE?
Can I export my scene using octane materials? (Ar the moment
just c4d materals works) and can I bake the scene as I do
now? Or I have to use RTX. cards?
Thank you.

L.

Re: Workflow c4d->octane->ue4

PostPosted: Mon Dec 02, 2019 2:11 pm
by StyleMarshal
Hi lucioing ,

The easiest way to do it is to export your c4d scene or parts of it as an ORBX or animated ORBX file.
In Unreal Octane just import it as "ORBX scene as proxy".
It works very well for me and you don't have to tweak your materials again.

best :-)

Re: Workflow c4d->octane->ue4

PostPosted: Mon Dec 02, 2019 6:02 pm
by lucioing
First of all, thank you for your reply... ;)
The second: what about Octane for Unreal? Is it free? can I have a trial or demo version? Can I install it, using my my license?
So, if I understood, I can work as always in c4d and octane materials; then export orbx file...
Ok!

Thank you!

L.

Re: Workflow c4d->octane->ue4

PostPosted: Tue Dec 03, 2019 10:23 am
by ChrisHekman
lucioing wrote:First of all, thank you for your reply... ;)
The second: what about Octane for Unreal? Is it free? can I have a trial or demo version? Can I install it, using my my license?
So, if I understood, I can work as always in c4d and octane materials; then export orbx file...
Ok!

Thank you!

L.


During the Beta you can use Octane for Unreal with any existing Octane license. There is also a free tier you can subscribe to.
After the Betam, Octane for Unreal will follow the same licencing rules as the other plugins.

Re: Workflow c4d->octane->ue4

PostPosted: Wed Dec 04, 2019 7:56 pm
by lucioing
Thank you Chris!

L.

Re: Workflow c4d->octane->ue4

PostPosted: Thu Jan 19, 2023 5:47 pm
by Respecognize
The easiest way to do it is to export your c4d scene or parts of it as an ORBX or animated ORBX file.
In Unreal Octane just import it as "ORBX scene as proxy".
It works very well for me and you don't have to tweak your materials again.



How do I setup a ORBX as a proxy in unreal?

Re: Workflow c4d->octane->ue4

PostPosted: Thu Jan 19, 2023 7:35 pm
by Respecognize
Cause this is what I see when I tried all the steps:

https://imgur.com/jNl21ct

Re: Workflow c4d->octane->ue4

PostPosted: Mon Jan 23, 2023 4:41 pm
by ChrisHekman
Respecognize wrote:Cause this is what I see when I tried all the steps:

https://imgur.com/jNl21ct


Are you using the latest version of the plugin?
Does this happen with all your ORBX files? or just this one?
Could you share your ORBX file?

You can open the ORBX asset via the content viewer. A nodegraph will then appear. If it is empty, something went wrong during importing.
Additionally, there should be an added geometry output node in there that has all the geo connected to it. If that is missing, nothing will show up either.

Re: Workflow c4d->octane->ue4

PostPosted: Tue Apr 18, 2023 6:14 pm
by 14bmwc780nike
I am experiencing the same. The ORBX file is fine and all the elements are there.https://i.imgur.com/gYOLEsT.png When I import as stated above, I only see the Octance symbol in the scene. https://i.imgur.com/OpnbxCm.png

Also, the live viewer doesn't appear to start/work.

Unreal and the Octane for Unreal plugin are current versions. Stand alone is 2022.1

Re: Workflow c4d->octane->ue4

PostPosted: Mon Apr 24, 2023 11:24 am
by ChrisHekman
14bmwc780nike wrote:I am experiencing the same. The ORBX file is fine and all the elements are there.https://i.imgur.com/gYOLEsT.png When I import as stated above, I only see the Octance symbol in the scene. https://i.imgur.com/OpnbxCm.png

Also, the live viewer doesn't appear to start/work.

Unreal and the Octane for Unreal plugin are current versions. Stand alone is 2022.1


When using an orbx as a proxy, you will only see the contents in octane, and not in unreal.
If you want to see objects in unreal, you will need to use the "Import ORBX scne (Convert)" option.

To start the live viewer, you need to select a rendertarget and press the render button.