180 deg render with octane and UE4

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180 deg render with octane and UE4

Postby Andre_UE4 » Mon Nov 04, 2019 5:45 pm

Andre_UE4 Mon Nov 04, 2019 5:45 pm
Hi,
I'm shopping around for a solution. Right now we are using, in UE4.22 the Scene capture system (5 capture cameras) blending into one 180 deg dome.
we are unsatisfied with this solution since particles go not work seamlessly from one cap camera to the next.

would Octane allow us to create a one camera 180 (semi-sphere) render with realistic lens distortion, and not linear pinched in the center.
if yes, would particles work with this? We are working on large outdoor landscape environments, clouds, fog, shadows, foliage...
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Re: 180 deg render with octane and UE4

Postby EvolverInteractive » Mon Nov 04, 2019 6:23 pm

EvolverInteractive Mon Nov 04, 2019 6:23 pm
You can setup the camera, I use it for 360. You'll need to re setup the fog. Landscape are not supported yet and nor are particles. Why not use ansel?
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Re: 180 deg render with octane and UE4

Postby Andre_UE4 » Fri Nov 08, 2019 4:55 pm

Andre_UE4 Fri Nov 08, 2019 4:55 pm
Ansel, right, I forgot about that. I believe Ansel is for photography (snapshots). We are making a movie. I will see if it can be used with sequencer.
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Re: 180 deg render with octane and UE4

Postby ChrisHekman » Mon Nov 11, 2019 10:15 am

ChrisHekman Mon Nov 11, 2019 10:15 am
Octane supports 180 deg with realistic lens distortion.
- Create rendertarget and select it
- Change camera type from "thin lens camera" to "panoramic camera"
- change "Horizontal field of view" to 180

It should work with sequencer.
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