Moderator: ChrisHekman
ChrisHekman wrote:It is in our planning down the line, but there are otherfeatures we want to implement first.
What are you looking to do with octane light baking that you cannot do with the unreal lightbaker?
ChrisHekman wrote:It is in our planning down the line, but there are otherfeatures we want to implement first.
What are you looking to do with octane light baking that you cannot do with the unreal lightbaker?
EvolverInteractive wrote:If the quality of your project comes down to a photo mapping vs path tracing. Wow. buy more cores or rent an server for baking. Make optimizations, and the focus on the visual ques that it takes to make a high end experience. Having progressive light build sounds great, but if you are doing the high end project like you are saying. Then it doesn't matter. You'll have the money to upgrade or just use a spare computer and building the lighting once a day and give yourself some time to workout the bad lightmap uvs. It should not stop you from doing great work.
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