I've been testing ORBX exports from the c4d plugin for bringing over to unreal engine. If I import the ORBX file into 2019.2 XB2 the scene looks identical to how the scene is set up in c4d. The render camera is in place, the render target settings are all correct. When bringing the ORBX file into the Unreal Engine plugin, the render target is completely reset, and no setting are transferred over. Also, there is no "orbx" camera to render through in unreal. The only view available to be rendered in octane is the viewport.
Any thoughts?