Page 1 of 1

OctaneGUI scaling

PostPosted: Sat Aug 17, 2019 9:20 pm
by nastid
Not a bug but worth mentioning.

Using a high DPI monitor and despite scaling, the icons in the OctaneGUI are microscopic.

Re: OctaneGUI scaling

PostPosted: Tue Aug 20, 2019 10:10 am
by ChrisHekman
This a conflict we with with unreal's way of handling DPI scaling and the octane window.

I believe you can get octane to the right size by turning "Enable High DPI Support" off. But it will make the unreal editor UI look pixelated.
DPI.png

Re: OctaneGUI scaling

PostPosted: Tue Aug 20, 2019 11:07 am
by nastid
Tried the setting, unfortunately it didn't change anything, and also didn't make unreal pixelated. This could be because I have a 5k resolution but upping the scaling to 200% doesn't help either.

I imagine 5k is still an edge case but thanks for replying.

Re: OctaneGUI scaling

PostPosted: Tue Aug 20, 2019 1:19 pm
by ChrisHekman
nastid wrote:Tried the setting, unfortunately it didn't change anything, and also didn't make unreal pixelated. This could be because I have a 5k resolution but upping the scaling to 200% doesn't help either.

I imagine 5k is still an edge case but thanks for replying.


It does require you to restart.
Ill check with the octane team if there is something that could be done.

Re: OctaneGUI scaling

PostPosted: Tue Aug 20, 2019 2:23 pm
by nastid
Yeah, did try a couple of restarts, no difference.

Thanks Chris.