nastid wrote:Thank you EvolverInteractive but I was referring to the default unreal viewport, with octane rendering inside that, not the octane viewport.
Currently there is a pre set delay, around 3-4 second after the last user interaction, before Octane kicks in and renders inside the unreal viewport. I want to reduce that set wait time to 500ms-1s.
The wait time is based on how many samples currently have been rendered. When octane has rendered 2 or more samples per pixels we start drawing over unreal. (Reducing this to 1 sample causes bad visual artifacts)
The time it takes to render 2 samples and display results in unreal depends primarily on your scene and GPU. Also a little bit on your CPU.
As EvolverInteractive said, you can turn on Unreal viewport interactive mode if you want to always present to screen. This can cause some ghosting effects when Temporal AA is turned on. (You can change anti-aliasing in the project settings)