How OR compares to Lumen

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How OR compares to Lumen

Postby geoyeo » Sun May 28, 2023 10:45 am

geoyeo Sun May 28, 2023 10:45 am
Hi folks,

using octane render for many years now I was looking for reasons to use OR in Unreal Engine.

I can not find any recourses or examples of how it compares to Lumen and native path tracer especially with the 5.2 which PT supports nanite meshes.

Are there any examples, readings or arguments of why to get benefit quality wise, speed wise etc, from Octane plug-in inside UE5?
Win 11 64 | RTX 4090 | Ryzen 9 5950X | 128GB Ram
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Re: How OR compares to Lumen

Postby geoyeo » Fri Jun 09, 2023 6:18 am

geoyeo Fri Jun 09, 2023 6:18 am
I suppose is a hard argument :)
Win 11 64 | RTX 4090 | Ryzen 9 5950X | 128GB Ram
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Re: How OR compares to Lumen

Postby tseidl » Tue Jun 13, 2023 3:34 pm

tseidl Tue Jun 13, 2023 3:34 pm
found this interesting as a basic comparison-
https://www.youtube.com/watch?v=Lj_6H33Lhk8
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