I have migrated a project from UE4 to UE5 and a car mesh that uses UDIM textures now wont render correctly with the octane plugin. It looks fine in the viewport but when I try to render it looks like the texture is mostly black. It could be inverted but Im not completely sure. I have alos noticed that resizing UDIM textures in editor does not affect the rendered output, so even if I rescale an 8k texture down to 128 it will still use the same amount of memory.
Is this a bug in the current plugin version?