I'm just coming to the end of a render and hit a stumbling block relating to a texture that I need to remain facing and scaled to the viewport.
It's part of a composite where a plane is placed in the scene with a image sequence playing.
The closest solution is to use the ScreenPosition node in the material editor. When the ViewportUV pin is plugged into my texture UVs the image looks fine in Unreal but octane doesn't render correctly.
https://drive.google.com/file/d/1_waNMZXctpURJN28RUTxMcUKYU3qEYEi/view?usp=sharing
https://drive.google.com/file/d/1QwX5jeSxU46SV8c2cK7kQdbYzNzy-37F/view?usp=sharing
The PixelPosition pin however does give me a result in octane render but if I use this method I can no longer defocus. No matter what my lens settings I wont be able to pull focus to another object.
https://drive.google.com/file/d/1K35deFiBTu8UrypRVWM-6MuRenuwX2c7/view?usp=sharing
https://drive.google.com/file/d/1K35deFiBTu8UrypRVWM-6MuRenuwX2c7/view?usp=sharing
https://drive.google.com/file/d/1Jp2R6cGndrVGkWmrLdSVad0mINjHKQCj/view?usp=sharing
I want to know if there is a way to do this that will work or if this is yet to be implemented into octane render
All the best
Josh