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Save rendered image via code

PostPosted: Sun Oct 17, 2021 6:50 pm
by vrinsight
Hi guys,

is it possible to store the rendered image via code, instead of pressing the save image to harddisk button. I imagine that I go to Playmode in Editor and a script checks the progress of the rendering and then stores the image after certain samples.

Please help me, thank you very much

Alex

Re: Save rendered image via code

PostPosted: Mon Oct 18, 2021 12:18 pm
by ChrisHekman
It should be possible I believe, however I have not tested it from script.

The functions are:
Octane.Renderer.SaveImage
Octane.Renderer.SaveRenderPasses


They should be public.