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Unity Universal Render Pipeline (URP) with Octance

PostPosted: Thu Oct 07, 2021 6:06 pm
by vrinsight
Good evening,

I would like to use Octane with the URP. It works, but not perfectly. I am not a pro user, so it's difficult for me, scretching the surface is the only thing I can fo. The materials I have in my project don't look very good, so I assume the shader is not perfectly suiting for the octane renderer, right?

Is there something coming up, or is there anything I can do?

Thanks for the advice and my regards

Re: Unity Universal Render Pipeline (URP) with Octance

PostPosted: Mon Oct 18, 2021 12:27 pm
by ChrisHekman
Which material are you using?
We fully support the base materials
Code: Select all
standard
and
Code: Select all
standard (specular setup)

Other materials are attempted to be converted asif they were standard materials.

We are looking into supporting the newer HDRP materials.