Page 1 of 1

Using Octane for procedural meshes / textures

PostPosted: Thu Jul 29, 2021 8:35 pm
by program_sam
Hi All

I have been making some procedural meshes in Unity that I wanted to render using Octane since the other renderers butcher the lighting and detailed shadows on the model (nothing can be baked). The thing is that I have some sort of fluid simulation that determines the vertex colors of the mesh, and then a shader-graph uses these vertex colors to create the texture and add vertex displacements.

Here is a short sample:


Is there a way to have this mesh rendered by octane? Where each frame the mesh and its texture changes according to the simulation? Apologies if this question is dumb or in the wrong place, but I couldn't find any examples of something similar like this. Any suggestions are more than welcome!