Bake Target information and Source nodes do not persist
Posted: Tue Jan 26, 2021 6:53 pm
Not sure if this was by design, but every bake target in Unity is blank, and subsequent nodes in the OctaneRender graph I created do not exist after closing and reopening Unity.
For example, if I am creating bake targets for example a chair or couch, they will be completely missing after saving and reopening the scene.
What can I do to ensure this persists?
For example, if I am creating bake targets for example a chair or couch, they will be completely missing after saving and reopening the scene.
What can I do to ensure this persists?