Maya Octane to Unity pipeline

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Maya Octane to Unity pipeline

Postby Bad_Uncle » Tue Nov 24, 2020 6:45 pm

Bad_Uncle Tue Nov 24, 2020 6:45 pm
Help, I'm trying to find a viable pipeline between Maya and Unity for film animation work. I need alembic, ORBX, or USD support between Octane Maya and Octane for Unity. I need support for any of the major hair sim plugins (transferring sim to Unity by alembic or ORBX) and I need Arnold Standard Surface or equivalent for digital human shaders. Is this possible or am I just dreaming?
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Re: Maya Octane to Unity pipeline

Postby ChrisHekman » Fri Nov 27, 2020 4:05 pm

ChrisHekman Fri Nov 27, 2020 4:05 pm
For normal geometry and normal materials, you should be able to use any of the regular maya to unity pipelines I suspect..

You can create a skin shader with octane override material. LiveDB should have a examples.
Hair is going to be difficult, unless export your maya hair to ORBX and you load it in as an ORBX proxy into unity.
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Re: Maya Octane to Unity pipeline

Postby Bad_Uncle » Sun Nov 29, 2020 10:09 pm

Bad_Uncle Sun Nov 29, 2020 10:09 pm
thanks, Chris. I was planning to use ORBX for my hair. Will ORBX transfer the simulation or just the static geometry?
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