Rendering of a scene with a big number of objects
Posted: Sat Oct 10, 2020 10:19 pm
Good day,
I have a scene which has more than one million vegetation objects. Could anybody please advise if there are some efficient ways how to render it? I have tried to combine these objects, but it seems Octane isn't able to render very big objects (Unity crashes for me), And this scene loads into Octane about 1 hour each time I do it. Is it possible to do something to shorten the time of loading?
Thanks for responses.
I have a scene which has more than one million vegetation objects. Could anybody please advise if there are some efficient ways how to render it? I have tried to combine these objects, but it seems Octane isn't able to render very big objects (Unity crashes for me), And this scene loads into Octane about 1 hour each time I do it. Is it possible to do something to shorten the time of loading?
Thanks for responses.