but it seems that the texture gets mapped incorrectly :/
The manual shows this:
Distribution - Controls the pattern of the light. You can set this to RGB, Greyscale, Texture, or an IES light profile. The image texture’s Projection nodes then adjust the orientation or direction of the light.
But when the texture gets set through the Light Override component, there is no way to change the image's Projection node from Unity directly, is by default incorrectly set to Mesh UV (which doesn't make sense for cookies)... Is there any support for regular Unity cookies or does anyone have experience with emulating them?