What are the supported features with octane lightmaping ?

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What are the supported features with octane lightmaping ?

Postby fantome » Tue Sep 08, 2020 10:35 am

fantome Tue Sep 08, 2020 10:35 am
Hi guys,
i would like to know what are the feature supported for baking lightmap with Octane 2020 in Unity 2019.4.

does the scope of the video cover everything ?
https://www.youtube.com/watch?v=qE97P_C9lLQ
https://www.youtube.com/watch?v=rTyWNiRLj88

it looks that the tool :
- need a lot of manual per object settings
- cannot work or produce shadowmasks to blend baked lighting and dynamic lighting
- cannot bake the computed GI to lightprobes

so in other words except that you are working directly in Unity, it looks that the feature are exactly the same comparing to baking in Standalone or in Octane for Maya.
- you set camBake ID
- you set object ID
- you can view the map in the viewport in realtime
- you save a texture and plug into a constant shader

I know the tool is still in beta, but i would like to be sure that these are the only supported feature ?
I prefer to double check because sometime the doc is outdated, and octane can do things not describe in the doc, like rendering Xgen geo for ex.

Thanks for your time
Cheers
E

PS : i don' t know if those feature are in your to do list, but here is a good exemple of the feature i was expecting with octane baker :
https://assetstore.unity.com/packages/t ... per-122218
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Re: What are the supported features with octane lightmaping ?

Postby ChrisHekman » Wed Sep 09, 2020 9:42 am

ChrisHekman Wed Sep 09, 2020 9:42 am
That is a the manual method of lightmapping and baking yes.

There is also an automated lightmapper that will bake your scenes in the same way as unity bakes them.
You can open it by going to the top menu -> Octane -> PBR Lightmapping
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Re: What are the supported features with octane lightmaping ?

Postby fantome » Wed Sep 09, 2020 10:34 am

fantome Wed Sep 09, 2020 10:34 am
Thanks for your answer Chris ! it's great to see that there is now an automatic baking tool.
Well the feature is absolutely not documented for the moment :
https://docs.otoy.com/UnityH/UnityManua ... ghtmapping

Is there any plan to support shadowmask generation and baking to lightprobe ?

Cheers
E
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