Editing PBR Override material through Unity

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Editing PBR Override material through Unity

Postby gcn » Mon Aug 31, 2020 2:31 pm

gcn Mon Aug 31, 2020 2:31 pm
Hello,
is it possible to change some values through Unity to change the appearance of a PBR overide material?
For example if I have a mix material in the node graph, is there a way to change the amount on the node with a float variable defined in Unity?

The question has been probably asked here, with no reply: viewtopic.php?f=129&t=72449

Thank you
gcn
 
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Re: Editing PBR Override material through Unity

Postby MrBrooksOcataneUser002 » Fri Dec 25, 2020 11:11 pm

MrBrooksOcataneUser002 Fri Dec 25, 2020 11:11 pm
YES! this please.
I want to be able to animate many different parameters within the Octane editors interface from a unity timeline.

Such as the Julia values of a Vectron Node.
MrBrooksOcataneUser002
 
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Re: Editing PBR Override material through Unity

Postby ChrisHekman » Mon Jan 04, 2021 5:31 pm

ChrisHekman Mon Jan 04, 2021 5:31 pm
This is not possible at the moment, but it it something we could potentially add.
I'll look into it.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
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