Page 1 of 1

Editing PBR Override material through Unity

PostPosted: Mon Aug 31, 2020 2:31 pm
by gcn
Hello,
is it possible to change some values through Unity to change the appearance of a PBR overide material?
For example if I have a mix material in the node graph, is there a way to change the amount on the node with a float variable defined in Unity?

The question has been probably asked here, with no reply: viewtopic.php?f=129&t=72449

Thank you

Re: Editing PBR Override material through Unity

PostPosted: Fri Dec 25, 2020 11:11 pm
by MrBrooksOcataneUser002
YES! this please.
I want to be able to animate many different parameters within the Octane editors interface from a unity timeline.

Such as the Julia values of a Vectron Node.

Re: Editing PBR Override material through Unity

PostPosted: Mon Jan 04, 2021 5:31 pm
by ChrisHekman
This is not possible at the moment, but it it something we could potentially add.
I'll look into it.