Thanks Chris it works perfectly now !
I am pretty new to unity, but :
- for HDRP mode it looks that the light and camera system is very different from 3D / URP as they use physically based value. I guess octane is not able at the moment to translate light intensities correctly, same for emission value in the shader, but it just looks to be a value conversion problem, as when you set a normalized value things works fine.
- For URP mode it looks to work at 85% and just need some polish on LUT / Values / Shader translation.
- For 3D mode it works perfectly so i guess it's the only full featured mode to work with octane for now ?
Are you going to support HDRP / URP at 100% also in the futur ? Do you have any ETA ?