I would like to be able to shift and scale a bump map according to a time variable in an Octane material. Right now I can do with texture animations, but it's not exactly what I wanted.
Is there a way to access time/frame information from OctaneRender for OSL?
I have managed to simulate time variable with a Lua script (taken from here viewtopic.php?f=73&t=55302).
I understood that I have to set up Animator in Octane in order to access time and frame related variables.